Sunday, January 1, 2017

v0.30

I haven't had time to test this on stream yet due to being sick as all fuck this weekend, but here's the v0.30 with the GSH issues (hopefully) fixed.

The major addition since v0.2x is bosses.

Let me know if you run into any issues.

Link

11 comments:

  1. This is fantastic with the bosses. It really adds a great new dimension and replay value! Thanks for the hard work!

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  2. I completed my first run today, on normal. Ran into Killroy, Buffy, Metal Mantis, and of course the Mana Beast. It is quite a lot of fun indeed, I'm looking forward to doing many more runs! Things to ment
    ion: Killroy spawned on the forest arena...stuck in a tree! Lol. He could not move at all, it was the lefter tree right in the middle. Also every spell I cast on a boss resulted in 1 damage. Never any more, which I thought was strange. Those are the 2 main things, other things like tile property issues I won't go into as I'm sure you know all about those.

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    1. Oh, forgot to say also... I think the Sinking Fortress song might be a better choice over the sad town theme. But that's just preference. :)

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    2. What was the seed where Kilroy was in a tree? That shouldn't be happening

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    3. Pretty sure it was C7925427134C75E4, that's according to the generated log document.

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    4. Any unusual settings? All 3 floor types? Casual difficulty? 16 floors?

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    5. Casual difficulty, 16 Floor, all 3 types enabled. other 3 flags checked as was default.

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    6. Here's a pic I managed to take of it:
      http://imgur.com/Wzag0uj

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    7. Alright I think I've managed to fix this. It was an edge case .. I was checking the tree position within 3 x/y of the boss and player position, but 3 wasn't quite enough, so it's 6 now. Should be plenty.

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    8. Can't confirm only 1 Damage on bosses. I played on Hard, 16 floors and leveled up magic every now and then. I could hit bosses like Fire Gigas and Frost Gigas pretty hard with their typical weakness.

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