Sunday, November 26, 2017



- Fix an issue where Ruins maps starting at the roof would put you on the wrong x/y if the boss arena was a vanilla one.

Thanks to ThanatosZero for identifying this one.


Saturday, November 25, 2017


Some things.
    - Add in all bosses that were not previously available.  Only Mana Beast should not come up as a random boss now.
    - Original arena option for all bosses; will be used if current tileset can't support the boss, or sometimes just randomly.
    - Manafort interior is now 4x4 rooms instead of 6x6 to make it less tedious.
    - Greatly reduce number of whip rooms in manafort interior.

Known issues/Notes:
    - Dark Lich has some graphical issues when he's transparent.  Not sure what's causing it, but it shouldn't really affect anything.
    - Dark Lich and a couple other bosses are a little laggy.
    - I had to change a little bit of boss hit detection code to fix a semi-vanilla glitch with Hexas that kept creeping up.  I'm not 100% sure this doesn't affect any other bosses, though I tried a bunch and they seemed fine.


Sunday, November 19, 2017

Boss Arenas

I think the next thing I'd like to have working is the rest of the bosses.  I've been working on pulling down custom arenas for bosses that require them, and getting the remaining ones working.  Also I'd like to have the original arena in even for the ones that do work, so that if they don't work on a particular map type (this seems to happen a lot) I can default to their original arena.  Here are a few so far:

Wednesday, November 8, 2017


A few potential bugfixes.

- Previous update had made all chests grow feet and run away; this update should make none of them do that.
- Fix issue where Dispel could give a character semi-permanent speed buff; this has been observed by both Yagamoth and Falexxx:
- Fix (maybe?) Falexxx's crash related to menuing:
- Add debug menu with a few options to make it easier for me to blow through and debug certain things.  Ctrl+D brings this up if you're interested.  Setting any of the options adds a "DEBUG OPTIONS IN USE" line to the intro text.


Friday, November 3, 2017


I've been taking a bit of a break from this lately, but this has some fixes that were important enough to release ASAP.  Thanks to Shadou for exposing these issues on stream today.

- Fix issue where chest drops could be corrupted so drop rate was noticeably less at times.
- Remove vampire bosses from cave tileset since they don't seem to work correctly.


Tuesday, August 29, 2017


New things and such.

- Character color palette designer
- Gnome's speedup spell now increases your movement speed
- The moon phase and placement of stars on the end screen should be randomized like in vanilla SoM
- Additional fixes to hopefully prevent ring menus on edge of screen from softlocking


Sunday, August 20, 2017

Character color designer

This is a thing I've had a few requests for, and I randomly felt like making today.

You can manually specify all 3 characters' colors and save them to a file so you can just load the same colors for every run if you so please.

It will probably show up in the next revision.