Sunday, November 19, 2017

Boss Arenas

I think the next thing I'd like to have working is the rest of the bosses.  I've been working on pulling down custom arenas for bosses that require them, and getting the remaining ones working.  Also I'd like to have the original arena in even for the ones that do work, so that if they don't work on a particular map type (this seems to happen a lot) I can default to their original arena.  Here are a few so far:

Wednesday, November 8, 2017


A few potential bugfixes.

- Previous update had made all chests grow feet and run away; this update should make none of them do that.
- Fix issue where Dispel could give a character semi-permanent speed buff; this has been observed by both Yagamoth and Falexxx:
- Fix (maybe?) Falexxx's crash related to menuing:
- Add debug menu with a few options to make it easier for me to blow through and debug certain things.  Ctrl+D brings this up if you're interested.  Setting any of the options adds a "DEBUG OPTIONS IN USE" line to the intro text.


Friday, November 3, 2017


I've been taking a bit of a break from this lately, but this has some fixes that were important enough to release ASAP.  Thanks to Shadou for exposing these issues on stream today.

- Fix issue where chest drops could be corrupted so drop rate was noticeably less at times.
- Remove vampire bosses from cave tileset since they don't seem to work correctly.


Tuesday, August 29, 2017


New things and such.

- Character color palette designer
- Gnome's speedup spell now increases your movement speed
- The moon phase and placement of stars on the end screen should be randomized like in vanilla SoM
- Additional fixes to hopefully prevent ring menus on edge of screen from softlocking


Sunday, August 20, 2017

Character color designer

This is a thing I've had a few requests for, and I randomly felt like making today.

You can manually specify all 3 characters' colors and save them to a file so you can just load the same colors for every run if you so please.

It will probably show up in the next revision.

Discord Server

For discussions and suggestions.

Saturday, August 19, 2017


I wasn't planning on putting out one of these for a bit, but I've fixed a bunch of stuff, so here we go.

- Add a few random statistics that show up at the end after you beat the mana beast.  More are planned, but these ones are just what I had implemented when I fixed the other stuff here: Total kills, total deaths, damage dealt (total, physical, magical), damage taken (total, physical, magical), distance walked (in pixels), chests opened.
- Theoretically fix softlock that Yagamoth encountered related to opening NPC players' menus when they're on the bottom of the screen.  The threshold for that has been tightened by 16 pixels.
- Checking magic descriptions shouldn't crash the game anymore.
- Tonpole & friends should have their MP properly clipped down to the setting from the difficulty values now.
- Fix issue where when in some countries the application would try to parse decimal difficulty values with a "," instead of a "." resulting in way higher than normal values and a failure to generate the ROM.  This is something introduced under v0.80 when I added the configurable difficulty stuff.

Next up still:
- New tileset
- More statistics
- Music stuff; there are a lot of custom tracks available now but I'm having some minor issues with properly loading them sometimes, so for now they've been left out.